Have you ever wondered why the tech hype cycle’s trough of disillusionment seems more like an inescapable black hole when it comes to XR? Many have offered their thoughts about why the road to mainstream acceptance of VR/AR/MR has been so bumpy, but there are still some elephants in the room we never really talk about…
First generation retail VR head mounted displays have not only failed to live up to the hype, they’ve proven to be dangerous in a number of common use cases, they cause a majority of new users to experience nausea and vertigo, and there’s precious little high-quality content to justify the price of the head-mounted units (HMU) and high-end computers required to run them. What the heck is going on?
What do you do when you’re disrupting a business rooted in the 20th century today while knowing much of the current model will become obsolete in just a few years? Uber and others are walking a razor-sharp line between the old and the new — too much focus on either side of the line today could mean game over tomorrow.
The University of Washington Bothell’s Interactive Media Design (IMD) degree is just five years old, but already has an impressive track record with diverse alumni finding early career success in high-velocity design roles.
It’s no secret that the technology industry has ongoing (and frequently newsworthy) challenges with diversity: from the Google Manifesto to the infamous Microsoft school girl dancers to Facebook employees defacing Black Lives Matter posters in their own offices, even socially progressive tech companies haven’t managed to avoid controversy despite years of mandated inclusive workplace training.